I added emissions to the astronaut and comet to recreate fire. I was inspired by this tutorial [Low Poly fire particle system] to make it look low poly so the style stays consistent.
We got homework on our very first class. We have to do some research on three games that we like: an in NZ developed game, Indie and AAA. NZ Game: Extinction Squad Pik Pok games: http://pikpok.com/ Join daredevil scientist Chuck Darwin's elite team of zoological defenders and embark on a globe-trotting adventure to rescue endangered animals from extinction. Dodos, gorillas, pandas, lions and more are GOING TO DIE unless you catch them with your official Extinction Squad trampoline and bounce them to safety. Miss and they will be nothing but bloody smears on the ground...and footnotes in the natural history books. Indie Game: Super Hot I found out about this game watching this reaction/gameplay video . I think the concept is very smart and it takes a bit of strategy to play. Also, although the visuals are really minimalistic, they're still very effective. Here's the trailer: A first-person virtual reality shooter in which time moves only when ...
Today's class was pretty cool, even though it was a 2D technique: how to create tilemaps in Unity. And it really is easy, I was impressed. So the first thing to do is create the tiles in Photoshop. It is important to show the grid and rulers and to have the units in Pixels, so that we know exactly how big the squares and tiles are. Also it is better if we do not leave an offset between tiles and border of canvas because then we have to specify the offset in the Sprite Editor (which is not difficult but you can spare time). Then in the Sprite Editor instead of Automatic select Slice > Grid by Cell Size. We knew that the Pixel Size was (144px) and the offset was 72px. Then apply. Create > 2D Obejct > Tilemap. It will be under the created Grid. Open Window > Tile Palette. Now we can create palettes with different tiles to paint with. Create New Palette > save it in a new Folder "Palettes". Then select the tiles you need for that palette, like ...
This week I started building assets and started the astronaut. ASSETS The asteroids were really easy to make. I started with a sphere and decreased a looot the subdivisions until it was almost a cube and then I just pulled vertices and edges here and there, very randomly. For the enemies I started with a cylinder and decreased the subdivisions as well. For the lights and spikes I used Duplicate Special , so handy! Then I made a low poly crown (sorta) for the Queen of the aliens. For the comet I started with a sphere and cubes where I pulled one corner back . Then I duplicated it a lot of times until I got this. I'm posting it in 3 mode as well because it looks pretty funny. ASTRONAUT So even though everything is low poly the astronaut took a little bit longer and I did not really know how to go because I was thinking how the topology is going to affect the rigging afterwards because is so low poly. But I'll see in the next class when I get ...
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