Gaming Art - Week 8 | Modelling the astronaut and backpack + Animations list

We're gonna have to make animation trees in Unity once we start building in the assets and characters and everything, so I made a small list of the things I think I may need to animate soon.

Astronaut's animations:
  • hit
  • dead
  • shoot
  • movement
Enemies' animations
  • rotate
  • Boss: lights to spikes

Also I kept modeling stuff! The astronaut's backpack and the astronaut. I really like how the backpack turned out. 




Then I made a quick comparison of the astronaut's head in 3 mode and I did not dislike it at first, so I was unsure of how to leave it. But I sent both models to Unity to compare them in the Unity render with the Unity's lighting and the first one looks better, since it's more consistent with the low poly style.



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