Gaming Art - Week 11 | Slowly putting the game together in Unity + First problems
Well, my goal for this week was way more than I actually achieved because when I imported the astronaut, the materials and lighting looked very bad and weird. I did not know exactly why. I changed the hard edges, the shading, the material attributes, I changed options and attributes in Unity and made lots and lots of tests, as you can see in the fotos below.
It was very frustrating. But in the end I manage to fix it to a decent result (the last astronaut on the right). So what I did in Maya: I applied soft edges in a 40 degree angle (Mesh display > Soften/Harden edges), I activated the Smooth shading and deleted the non-deformer history. And this seemed to work.
I also added a particle system to make it seem like the astronaut is being propelled, I still have to play a bit more around with that.
Useful links:
- Changing camera projection to ortho
- Particle Systems
It was very frustrating. But in the end I manage to fix it to a decent result (the last astronaut on the right). So what I did in Maya: I applied soft edges in a 40 degree angle (Mesh display > Soften/Harden edges), I activated the Smooth shading and deleted the non-deformer history. And this seemed to work.
I also added a particle system to make it seem like the astronaut is being propelled, I still have to play a bit more around with that.
Useful links:
- Changing camera projection to ortho
- Particle Systems
Comments
Post a Comment