Gaming Art - Week 9 | Finished astronaut + Materials

I put some materials on the finished astronaut to see how it would look like in Unity. The Arnold renderer is not trangerible to Unity, I'll have to create my own materials on Unity or download a package of the Unity Store, but I wanted to have an idea.



And here are some renders. I set up the samples very high and the image is still very noisy, I do not know exactly why.





And here's a render after changing the bracelet's design! I think it looks more cohesive this way, since they look like the knee pads.



I also hardened the edges of the model to make it look more Low Poly (Mesh Display > Harden Edge)

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