Gaming Art - Break | Rigging the astronaut

The next step was rigging the astronaut. I'm gonna include a short explanation of how to rig a character because I didn't last semester and I forgot how it was, so here it is so I can look back into it in case I forget again:

Before starting, make sure that the model is finished and that the history of every element is deleted
Click on the Character Controls (the little man on the right) > Character and Source are None > Create Skeleton. Then adapt the number of fingers or spine bones and move them (press D to move a single bone instead of the hierarchy) to fit the character. 
Once it's done, I like to group all the elements of the character. Select the group and the skeleton, go to the Rigging menu > Skin > Bind skin (click on the little box) > Set the influences to 3.

This last step does not always work for some reason. I tried it a bunch of times and then one time suddenly it worked. Make sure that the options in the skeleton are all unlocked. 

Then I weight painted it and ohhhh man, I thought it would be easier because it's low poly but it is actually because of that reason that it was difficult. The legs at least. They're still not perfect, but the character won't bend them as much so I don't mind that much. 




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