BSA228 - Week 7 | Building assets: hazards, enemies and collectables + Building the astronaut
This week I started building assets and started the astronaut.
ASSETS
The asteroids were really easy to make. I started with a sphere and decreased a looot the subdivisions until it was almost a cube and then I just pulled vertices and edges here and there, very randomly.
For the enemies I started with a cylinder and decreased the subdivisions as well. For the lights and spikes I used Duplicate Special, so handy!
Then I made a low poly crown (sorta) for the Queen of the aliens.
For the comet I started with a sphere and cubes where I pulled one corner back . Then I duplicated it a lot of times until I got this. I'm posting it in 3 mode as well because it looks pretty funny.
ASTRONAUT
So even though everything is low poly the astronaut took a little bit longer and I did not really know how to go because I was thinking how the topology is going to affect the rigging afterwards because is so low poly. But I'll see in the next class when I get a little feedback.
I still need to do more details like the buttons on the front, the patches and the backpack.
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