BSA227 - Week 6 | Faking depth

Today we faked a hole in a building. After importing everything, drag the city footage and drop it in the composition symbol, so that the new composition is based on the footage's size and res.


Then track the scene with the camera tracker.



Select an area holding shift and create a solid.


Holding Alt drag and drop the Damage picture.


The hole does not match yet with the building so first add Curves to the scene layer and decrease the green values.


Then add Curves to the damage layer and decrease red and green values to make it more blue and decrease the RGB values to make it darker.


Now with the damage layer selected create a mask with the pen tool. Mask the area that corresponds with the hole in the building and substract the mask.


Duplicate the damage layer and rename it to "Mask" and change the mask to Add.




Expand the mask in "Mask" layer. 


Put the "Mask" layer under the "Damage" layer and duplicate the last one and rename it to "Hole". Delete the mask layer in "Hole"



Switch the options  by clicking Toggle Switches/Modes and change the Track Matte in the "Hole" layer to Alpha Matte "Mask". This is gonna read the "Mask" layer. Now with the transform tools move the "Hole" layer in the Z and Y axis to create depth. If you press play it should look like the hole is kinda parallel to the damage layer. 


Duplicate the "Damage" layer again, rotate it and move it down and mask it to make the hole a bit bigger.


Add the fire and place it and scale it so that it's inside the hole.


Select a new area in the camera tracker and add the smoke holding Alt. Rotate it and place it so that it looks like it's coming out of the building.


Aaaaaaaand again I cannot upload the Gif to show the result, I don't know what is going on with Blogger.


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